Welcome to Tiny City, where you'll embark on an urban adventure unlike any other! In this puzzle game, you'll take on the role of city planner extraordinaire, tasked with building a bustling metropolis from the ground up.

Using building blocks featuring various city objects, you'll strategically place each piece to create a vibrant skyline. But be warned: not all blocks are created equal! Some city objects complement each other, while others may hinder your progress or even bring about unexpected challenges.

Your goal is to maximize your score by strategically placing blocks to create harmonious cityscapes. 

StatusIn development
PlatformsHTML5
Rating
Rated 4.1 out of 5 stars
(8 total ratings)
Authoreyerie-int
GenrePuzzle
TagsCasual, City Builder, Indie, Minimalist, Singleplayer, Sprites
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Development log

Comments

Log in with itch.io to leave a comment.

Hello! Is Tiny City available for licensing? We'd love to have your game on CoolmathGames.com. Please email me at psalcedo@coolmath.com if you're interested. :)

Sure! Lets discuss.

(1 edit)

Hey! What are you planning for the next update :D ?

We are thinking about it). Any suggestions?

(2 edits)

Glad you asked :)

So, I was thinking of:

  • A way to control the tiles size. Maybe at a cost and surely as a punctual bonus, changing the next or the current tile to be 1, 2, 3 or 4 squares size.
  • Special big buildings, like a stadium, a mall, a place with a statue, a nuclear plant, a real estate complex, etc. Each with a specific power, like replacing an existing building by an other tiles, giving  bonus points for a building kind, giving the possibility to seeing the next building size while putting in place the current one, etc. They could be unlock with citizen demands as mini-missions, like build a 9 squares size contiguous park for a place, get a 100 points value shop for the mall, etc.
  • A better way to understand why my placements give me those points. Right now, there's many time I don't get why moving a tile just one square on the grid change the score so much.
  • And ideally, a deck building system, where you start with some basic buildings tiles, and get new ones to add to your deck each level you pass.

Thank you for your ideas!

They are very interesting. We'll try to include some of them in the next updates. 

(4 edits)

The game is very interesting.  I believe it needs some quality of life improvements (how's scoring happens, movement on the board, etc.) and some more content to expand the experience. But anyway, congrats!

My best score so far is 1976.

But I believe it made the game crashes when I finished the level 10, as the progression bar gone wild :D

Wow, thanks, congrts on the scores. 

We'll review what is wrong with the progression.

We have added some levels so the should be no more crashes on level 10)

Thank you ! That was fast ;)

So I beat my previous score with 1990 now.

Currently, the best strategy seems to make a line of factories surrounded by shops. Factories are the only building (with the cafe I guess) that don't suffer penalties for being crowded, and they are the one with the greater bonus, as they give +3 points to each shop around. Placing a Factory double tile easily give me 100+ points, and the maximum I could achieve with one placement was 349 point.

You're very good at this game. After several attempts, I managed to reach level 7, and that's all.

(1 edit)

Haha, thank you :D

Playing 10 to 20 games per day since a week certainly help!

My latest high score is 2061 on level 11, if it could motivate you to beat it ;)


Super fun game!

Thank you!

lvl 7 1335 pts

❤️

wow good game

Thank you! Hope you enjoy playing.